NVIDIA Corporation - Special Call Transcript
The episode of the level up within NVIDIA this month, we're talking about Nsight Graphics, how to opt -- we've got Aurelio Reis, who is a Software Engineering Director of Graphics and Developer Tools. And to the end and guarantee will be good.
Actually, a bunch of different tools and a specific purpose for game developers. And so what we urge developers to do is actually start with some something called Nsight Systems, which is more -- and so you can imagine you're submitting work to the GP but are you submitting it the most? These are algorithms tuned in a way, the GPU fed, so that is actually able to process most to find that out. And it will actually show you additional things like transfer information across the PCI by you. And if you need to back for debugging where you want to make sure that the scene is correct. So directness analysis and debugging from that perspective and then you can debug your performance, which makes sure that you're getting the performance that you want and understanding the reasons for why you might not be getting that
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