NVIDIA Corp - Level Up with NVIDIA: RTX in Unreal Engine 5.1 Webinar Transcript
Hello all. We're back. Welcome back. Happy New Year. I hope you had a good holidays. Richard took a break in the snow. He took a break in the rain. And depending on where we are, I guess, you could tell probably from that statement. But I hope you all had a good holidays and took the time to rest relax, enjoy the food. And maybe some art work while you're at it. We're back this month with Level up within NVIDIA RTX in a real engine 5.1. We're going to be talking about some, some developments that have been going on, what are we working on? And some interesting things I know Richard is excited to share, which I will gladly let him speak to. But for those of you not aware, we're going to have episodes coming up in the next month and following as well so please keep your eyes open for future episodes and any of our marketing material coming out on them. And yes, so thank you again for joining, and I will let Richard take the floor about state of RTX today in 5.1 and what's going on?
What I wanted to do was start by talking about, at a very high level,
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